#include "TenTooth.h"

TenTooth::TenTooth(void)
{
}

TenTooth::~TenTooth(void)
{
}

BaseTooth* TenTooth::spriteWithTexture(CCTexture2D* aTexture)
{
    TenTooth* tenTooth = new TenTooth();
    tenTooth->initWithTexture( aTexture );
    tenTooth->autorelease();
    
    return tenTooth;
}